BluffTitler full changelog
BluffTitler 16.6.0.8
released Sep 10, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.7
released Aug 22, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.6
released Aug 15, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.5
released Aug 2, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.4
released Jul 24, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.3
released Jul 18, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.1
released Jun 24, 2024 (New Release)
BluffTitler 16.6.6.0
released Jun 20, 2024 (New Release)
BluffTitler 16.5.0.7
released May 30, 2024 (New Release)
BluffTitler 16.5.0.6
released Apr 29, 2024 (New Release)
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
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