D2X-XL full changelog
D2X-XL 1.18.74
released Jan 3, 2016 (New Release)
Fixed: Removed a small memory leak
Fixed: Removed a couple of issues in the networking code causing synchronization failures in multiplayer games (particularly for large levels)
Improved: The time to connect to a multiplayer game should now be significantly shorter (particularly for large levels)
Fixed: Removed a couple of issues in the networking code causing synchronization failures in multiplayer games (particularly for large levels)
Improved: The time to connect to a multiplayer game should now be significantly shorter (particularly for large levels)
D2X-XL 1.18.55
released Jul 14, 2015 (New Release)
Fixed: Fog wasn't properly rendered in automap view, causing completely opaque fog for distant areas
Fixed: The lightmap precalculation settings dialog lacked a couple of vital options
Fixed: Light cast by objects (particularly laser shots, rockets, explosions and flares) was way too dark
Fixed: Fog got thicker when the automap was displayed in a cockpit window
Fixed: The lightmap precalculation settings dialog lacked a couple of vital options
Fixed: Light cast by objects (particularly laser shots, rockets, explosions and flares) was way too dark
Fixed: Fog got thicker when the automap was displayed in a cockpit window
D2X-XL 1.18.46
released Jun 19, 2015 (New Release)
Fixed: Lightmaps sometimes had incorrect ambient light contribution (particulary for very close lights)
New: Ship scrape sounds can now be turned off (in the sound & music options menu)
New: Ship scrape sounds can now be turned off (in the sound & music options menu)
D2X-XL 1.18.40
released Jun 12, 2015 (New Release)
Fixed: The program crashed when first precomputing lightmaps and then computing lightmaps on the fly during level load
D2X-XL 1.18.39
released Sep 11, 2014 (New Release)
Fixed: Fast moving objects didn't reliably operate fly-through triggers they passed
Fixed: You could pass through the deflecting side of a speed boost (aka wind tunnel)
Fixed: Lightmap calculation worked wrong for faces that shared a vertex with a light
emitting face
Fixed: You could pass through the deflecting side of a speed boost (aka wind tunnel)
Fixed: Lightmap calculation worked wrong for faces that shared a vertex with a light
emitting face
D2X-XL 1.17.83
released Sep 11, 2014 (New Release)
Added Oculus Rift (1) support
Added a side by side rendering mode for stereo TVs
Fixed and improved networking (multiplayer functionality)
Added an observer mode for multiplayer games
Fixed and improved texture and memory management
Fixed, improved and added graphical effects
Improved the playlist handling and added shuffling
Improved folder handling
Fixed many more bugs and issues
Added a side by side rendering mode for stereo TVs
Fixed and improved networking (multiplayer functionality)
Added an observer mode for multiplayer games
Fixed and improved texture and memory management
Fixed, improved and added graphical effects
Improved the playlist handling and added shuffling
Improved folder handling
Fixed many more bugs and issues
D2X-XL 1.16.27
released Jul 12, 2013 (New Release)
· Fixed: D2X-XL couldn't load levels that did not have at least one static light source (out of memory error)
D2X-XL 1.16.26
released Jun 13, 2013 (New Release)
· Fixed: Player ships couldn't move at all or got instantly destroyed when starting to move after loading a savegame made with a game version > v1.16.16
D2X-XL 1.16.25
released Jun 7, 2013 (New Release)
· Fixed: Player ships couldn't move at all or got instantly destroyed when starting to move after loading a savegame made with a game version > v1.16.16
D2X-XL 1.16.24
released May 29, 2013 (New Release)
· Fixed: When loading older savegames, robots often were passive
D2X-XL for Windows 7 - free download notice
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